How to use

Use the slider to change the speed or pixels per second (labeled as px/s)

Then click start sim.

Wait until the square reaches the end and the timer and wetness stop counting.

Now you have your wetness and time data!

Extra info

  • The toggle scale button shows that 8 pixels = 1 meter.
  • The test subjects hitbox and sprite are19x30 pixels big. The hitbox is what the raindrops must touch in order to count wetness.
  • Each round the square must travel 300 px or 37.5 meters
  • Time format is minutes : second : milliseconds

StatusReleased
CategoryTool
PlatformsHTML5
AuthorHanslee
GenreSimulation
Made withGodot
Tags2D, rain

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